
Speaker: Tim Ambrogi / Final Form Games (Jamestown)
speaker: daniel cook
Note: the help screen is a joke (sent by the zombies)
Speaker: George Fan
What follows is the result of modifying the SiSSYFiGHT 2000 card game with Zoya, Tim and Max at the GDC 2012 Game Design Workshop.
You are survivors on a life boat and you have enough food for 7 days.
Each player starts with seven chips, but keep them hidden - you’re hoarding food!
In each round you can choose one of the three available action cards: to steal food from another player, team up to mob another player for even more food, or withdraw to avoid being stolen from.
Action cards are accompanied by character card for target. If withdrawing use character card for yourself.
Cards to be played are revealed by all players at the same time.
Any chips taken as a result of action must be kept separate from your food stash until the end of the turn.
Chips can only be taken from a player’s food stash, and not from any gains from actions performed by that player in the same turn. This means that a player must reveal his stash when he doesn’t have any more chips to give away.
At the end of each round, after adding gained chips to the stash, every player must discard one chip - i.e. eat a portion of food.
If you have no chip to discard - no food to eat - you die and become a ghost:
If two survivors remain, the ghosts vote on who should win - the loser is driven mad by the spirits of those who starved to death, jumps overboard.
FPS