One of the very basic ideas behind good music is that […] restatement is valuable and repetition is not.
… but I also want a video game that I can teach my son, and we can play our whole lives.
— Frank Lantz
¡Cómo bajó el dólar!

¡Cómo bajó el dólar!

the design of Facebook Games has abandoned the old-school approach of trying to design a great game experience for players and instead is trying to design an engine to optimize revenues from the players.

Capitalism never solves it’s crisis problems, it moves them arround geographically.

Even if it is a single player game, you still talk about it with your friends; it becomes part of your social framework for relating and empathizing with other people.
Professors nowadays seem to have become professional fundraisers who do a little research on the side.
In social games, friends aren’t really friends; they are mere resources.
kids desire increasingly immersive content experiences, better integration of digital technology into physical objects, spaces and activities, and more intuitive interfaces. (…) It’ll be a shift from smartphones that can go anywhere to The Internet of Things which is everywhere.

The Future of Tech According to Kids: Immersive, Intuitive and Surprisingly Down-to-Earth

OpenGL blending modes cheatsheet.

OpenGL blending modes cheatsheet.

Tags: opengl
As we multitask online, we are “training our brains to pay attention to the crap.
I personally find myself clicking on Readability on sites that have no ads at all and are relatively well-designed. It isn’t just about removing stuff, it’s about imposing a consistent experience across the Web.
Neither is this a mere matter of historical origins that can be brushed away as inconsequential: neither states nor markets can exist without the constant threat of force.
… the iPhone is the first computer in a long time that doesn’t make people afraid.